Lähetetty: Tiistai, 03.07.2007 16:19
Viestin aihe:
Every battle plan has to be as simple as possible and as elaborate as necessary to have a chance at victory. But it should RARELY be something more difficult than "go from point A to point B - kill enemy at my command" for a common soldier.
Our instructions to the merc groups where simple:
After the first kill (special thanks to our kamikaze team)
* Every group scatter in different directions.
* Make for the target area via different routes
* Make as much noise in the woods as you can - draw pursuit
* If you reach target area - wait - if chest appears, rush forward and entangle enemies trying to intercept it.
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This plan meant that merc's would scatter on a large area not giving English and French the possibility of a directed heavy attack (the thing at which they where better than us). Also the element of confusion could be used to our advantage (no offense - your big armies get confused easily and A LOT).
Also since every merc leader had a general idea what to do, but was not dependent on other groups to do it - there was no need for complicated communication and/or cooperation plans (which would not have worked anyway because of differences in training, equipment and manpower).
Still the beauty of this plan was that every merc group was making for the same target which (besides even more confusing the enemy) would mean that at some point or other there would be a relatively big force of mercs occupying or stalking the target area - thus giving at least a slight chance of fighting the chest through.
Vishna-Ghrim and El-Muerte where playing a whole different game. El-Muerte's task was to carry the chest as fast as they could, cross-country to the target area. VG made the cover for them and ensured that if the chest would fall into either French or English hands, the other side would get to know about it and know where the chest is. So we stalked the chest.
Also as meborc described we where scouting and screening the El-Muerte's movement. And as it turned out, our presence was enough to scare off most curious eyes. Prior knowledge of the terrain (we scouted it for hours, Friday evening) and navigation skills came handy.
All-in-all the plan worked like a charm - as has been told before.
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About knowing enemy locations:
I think the fairest way would have been that every side knows only their own target area, and has to find out themselves where the enemy is (or would be) taking the chest.
General experience and now specific knowledge about Sotahuuto, tells me that you should be careful when taking the information given by GM's as pure truth. When they give you information about the enemy they might outright lie to you, deceive you, bend the truth a bit, not exactly know themselves or have some miscommunication between them. Also there always is the probability that GM's got it right but the opponent didn't so once again the intel turns out to be incorrect.
Take the information about the enemy, you get from GM's, as guidelines, a basis to start your own scouting from.
Estimation is the mother of all fuck-ups (excuse my French). Don't estimate - know. If you don't know - find out.
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Once again - my deepest thanks to all the merc groups you were the true heroes of this scenario, providing the necessary cover and making our actions A LOT easier. My special praise to "The Hobbits"

for carrying the burden with so much commitment and trusting in us.
As I have heard, the English could kick some French butt and French could redecorate some English faces, so all-in-all I think everybody was having fun.
And that's what matters.
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Beatings will continue until morale improves!